3D Settings List
Introduction
Here, you can adjust the cover’s 3D properties such as scaling, camera’s and model’s position and rotation, light direction, shadow’s and reflection’s strength and more.
The following section describes what each setting do and how you can take the full advantage of them.
General
Check the "Allow model combination" checkbox if you want to combine it later to create bundles, stacked covers or home study courses.
Check the "Live preview" checkbox to enable 3D rendering in real time.
Shadow
Check this box to add shadow effect on your cover.
You can also adjust its strength and fuzziness (spread) by moving the sliders or entering a numerical value into the textbox.
Reflection
Check the "Add Reflection Effect" to add mirror reflection on the "wet" floor. Once checked, several extra options will be displayed.
You may further adjust the reflection properties to suit your design needs. Just play with the sliders and see the resulting effect.
Scale
You may adjust the scale along each X, Y or Z axis independently by moving the sliders or entering a numerical value into the textbox.
Alternatively, to adjust the axis propotionately, check the "Lock the axis together". This will lock the sliders together as you move just one of them.
Camera Position
This settings move the camera around the cover model vertically, horizontally or closer/further away. The cover model is not actually changing position nor rotating but moving the camera makes it appears that it is.
Changing the Camera Position does not change the shadows or reflection directions since the cover model remains stationary and the lighting directions unchanged.
Moving the camera itself gives you another option to present your cover in the best prespective possible.
Model Position
The model position adjusts the position of the model in 3D space vertically, horizontally or closer/further away. The camera itself remains stationary.
The Shadow and Reflection directions will change according to where the model is repositioned.
Model Rotation & Camera Rotation
Model Rotation rotates the model along the X, Y or Z axis.
In contrast, Camera Rotation rotates the camera around the model.
The difference between Model Rotation and Camera Rotation is, when you use Model Rotation, the shadows position also changed because the model itself is rotating. On the other hand, when Camera Rotation is used, the shadow position is unchanged relative to the model because the model itself remains stationary.
Lighting
Changing the lighting direction along the X, Y or Z axis will change the position of the light source which will also change the shadow direction.
Model Actions
Some cover models support Actions which allow you to further customize your cover such as having an opened/closed cover, curvy ebook effect and so on. The options available may differ from model to model.
You can learn more about Model Actions here.
Save Image
You can save image in JPG, PNG, GIF or TIFF format. When saving as JPG you can specify the image quality find the balance between image quality and file size.
You can also choose the save with transparent or white background when saving in PNG or GIF format.
Print 3D Model

